

Otherwise the mod should work with anything that doesn't change the flag folder, emblem coding (coat_of_arms.txt, coat_of_arms.gfx, general_stuff.gfx), shield frames (and crowns) or dynasties. If there's no change to the structure (groups, names, etc) then both mods should be able to cohabit without too much interference. As emblems in CK2 are coded by religion, any mod that changes or overhaul religion structure will indirectly impact the same structure for emblem coding. The main compatibility issue that could arise with other mods has to do with religions. Measter for his Coat of Arms Builder tool Visit Wappenwiki for more on heraldry & roll of arms Many religions (other than Christianity) were given separate shield frames and new templates featuring their own traditionnal designs : Islam, Tengriism, Germanic, Slavic, Baltic & Finnic pagans, Zoroastrianism, West African paganism, Judaism, Hellenic paganism and even Aztecs.All the new designs, whether they are templates or overlays, have been created to work within the ruler designer and provide a vast number of possibilities when creating your own dynasties.Hundred of additionnal historical dynasties have been added to provide more immersion to randomly generated characters and their dynasties. Thousands of dynasties have been coded into the mod to appear ingame with their historical arms.A more consistent and historically coherent heraldry for western Europe.ĭesigns and colours are adapted from real historical frequencies at the end of the timeframe (in the 13th century).3.3.3 or 3.3.4 is NJQIĬhecksum with CK2 from v. Added in Patch 2.8.X.Current version 3.09 for Crusader Kings II versions 3.2.1 up to 3.3.4 SOHYĬhecksum with CK2 v. The chance that an emblem will be used at all by the AI (default value is 50). How many emblems the AI is allowed to use at most (default value is 1).Īlso ensures only templates with at most this many slots get used by the AI. The number of colors that can be used for drawing this pattern. This may be different from the X count multiplied by the Y count. The total number of patterns in the texture. The number of patterns on the X and Y axes. Each pattern texture typically contains multiple individual pattens.


The texture tag defines the patterns used when drawing a Coat of Arms. The textures tag defines the pattern textures in a group of texture tags. If religion group has has_coa_on_barony_only = no There are various systems used to determine the shield of a CoA
